Flag Football Rules & Regulations
Rosters – Teams may have up to 14 players on their roster. All players must register online prior to playing. Teams will receive a forfeit if using players not on their roster. Rosters are locked prior to the 6th game. PLAYERS MAY ONLY PLAY FOR ONE TEAM WITHIN THE SAME LEAGUE.
Uniforms – Teams are responsible for providing their own jerseys/shirts. Numbers are recommended but not required. Jerseys/shirts must be tucked in or cut off at the waist.
Footballs – Teams are responsible for bringing their own football. Footballs must be regulation high school size or larger.
Flag belts will be provided and must be returned after the game.
No plastic or metal cleats.
Jewelry is not allowed and must be removed prior to play.
Referee Fees – Teams are responsible for paying $30 cash each game to the referees. The game will not start until the referees are paid. Any team who forfeits must pay for both referees prior to their next game.
Game length – Two 24 minute running time halves. Each team has one timeout.
Field of play – Sidelines are the white lines. Cones mark the goal line and 5 and 10-yard lines. Balls hitting any part of the walls or glass are out of bounds. Balls are playable off the ceiling and side netting. The area inside the soccer goals is out of play.
Six players are on the field at one time. Teams must have at least 4 players on the field to begin. Coed league must have at least 2 females on the field at all times. At least 1 of 4 must be female to begin. Sixth player entering must be a female.
Start of game - A coin toss by the referee will determine first possession. The receiving team starts at their own 5-yard line.
Play clock – The offensive team will have 25 seconds to put the ball in play from the moment the ball is spotted and the referee whistles the play ready.
Line of Scrimmage – The offensive team must have at least 3 players on the line of scrimmage prior to the snap. Ball must be snapped between the center’s legs. All players are eligible receivers.
Blocking – Blocking (between the shoulders and waist) is allowed only within 5 yards of the line of scrimmage. Players may not use their forearm in a striking motion. No contact is allowed on a defenseless receiver.
Laterals/pitches – Are not allowed.
Running – The quarterback may not run the ball when spotted between the defending team’s 5-yard line and the goal line. This includes extra point attempts from the 5-yard line.
Flag Guarding – Flag guarding is an attempt by the ball carrier to obstruct the defender’s access to the flags by stiff arming, dropping the head, hand, arm or shoulder, or intentionally covering flags with the football or jersey. Diving, leaping or jumping is also considered flag guarding. Spinning and various other types of hip movements to avoid an opponent IS allowed. The penalty is 5 yards from the spot of the foul.
Receptions – Receivers need 1 foot down with possession for the play to be considered a reception.
First Downs – Teams have 4 chances to get a first down at midfield, then 4 chances to get a touchdown.
Punting – There is no punting. Teams may either go for it on fourth down or declare a punt. If a team declares a punt and is short of midfield, the opposing team will start from midfield. If a punt is declared past midfield, the opposing team will start from their own 10-yard line. The location of the punt is based on the spot of the ball at the time of the punt regardless of crossing midfield at any time prior during the offensive series.
Fumbles – The ball is dead once it hits the ground. There is no ball stripping.
Placement of ball will follow High School Federation rules.
Delay of game = 5 yards plus the loss of a down
Unsportsmanlike = 10 yards plus the loss of a down
All other penalties = 5 yards
Touchdown = 6 points
*All touchdowns will be followed by an extra point regardless of time expiring.
Extra point attempt from the 5-yard line = 1 point
Extra point attempt from the 10-yard line = 2 points
*If a ball is intercepted during an extra point attempt it can be returned and scored for the value of that conversion attempt.
Safety = 2 points
Forfeit = 7 - 0
Playoff Overtime – Playoff games that are tied at the end of regulation will play overtime. Each team will get one play to get the most yards or a touchdown from the 10 yard line to declare a winner. No timeouts.
Ejections – Players must leave the facility if ejected. Players may be suspended or expelled from the league based on the referee’s recommendation.
Wednesday Men's - October 9
Wednesday - Winter 2 '13
Wednesday - Winter 1 '12
Wednesday - Fall '12
Wednesday - Summer '12
Sunday - Spring '12
Sunday - Winter 2 '12
Wednesday - Winter 2 '12
Wednesday - Winter 1 '11
Wednesday - Fall '11
Sunday Comp. - Summer '11
Sunday Rec - Summer '11
Sunday - Winter 2 '11